Pass sustainability tests by imitating a "superheroine" who takes the gamer along a route emphasizing the development of virtuous habits and behaviors. This is a summary of the new video game devoted to sustainability issues, which will be created in the next months by three groups of high school students at a prominent Italian game studio during a time of school-work alternation. A dream that will become a reality as a result of winning the second edition of Game4Value, the game jam sponsored by the ANIA Foundation, a competition designed to build a video game from an idea. Over a thousand students from 103 schools in Italy, split into over 300 teams, competed in Game4Value at the end of November. They worked on the idea of a video game where ESG (Environmental, Social, and Governance) factors played a big part, but there was also an insurance element to show how important insurance companies are when it comes to sustainability. The winners were announced at a live broadcast on Twitch held on the night of the Christmas holidays, in which all contestants participated. The Climbarz team from the Leonardo Da Vinci Technical Institute in Florence won the Environmental category with the concept "Save The Earth": the all-female team focused on the power of a heroine who becomes an iconic figure, directing the player in a race centered on sustainability challenges. In the Social category, the winner was the Pepe team of the Agnesi High School in Merate, whose project "Limbo - Hanging by a Thread" introduces the player into a framework in which he learns values for an awareness of his everyday job by acting as a "judge and judged." The image of the winners was completed by the Machalps team of the Giovanni Falcone Institute in Gallarate, which won the Governance category with a quiz game named Consequences on sustainability concerns.
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